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Poll: Should faction be earnt per kill in Urgoz Warren and The Deep?
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Should faction be earnt per kill in Urgoz Warren and The Deep?

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Old Sep 07, 2008, 02:15 PM // 14:15   #1
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Default Faction per Kill in Urgoz & the Deep

Place a priest in the first or second room to make both elite Factions zones a bit more rewarding.

This could breathe some new life into those areas, and give PVEers a less grindy option for getting faction.
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Old Sep 07, 2008, 02:35 PM // 14:35   #2
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Dang nice idea! /sign
Do not whine if you farmed 300 hours for r12 Kurzick/Luxon, this is just a nice idea.
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Old Sep 07, 2008, 02:39 PM // 14:39   #3
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I love the idea, but it'd have to be some NPC like Count zu Heltzer or Elder Rhea because priests either tend res shrines (which don't exist there) or occasionally I'll get one to follow the party and spam Karei's Healing Circle and crap like that. I remember one time vanquishing they were following me and I couldn't kill a boss because the priest kept spam healing him with Healing Circle

Anyway, that's my two cents. /signed with a slight change
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Old Sep 07, 2008, 04:05 PM // 16:05   #4
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Or add just an environmental effect that automatically triggers after you enter which awards you faction. No need for new NPCs.

/signed for the idea
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Old Sep 07, 2008, 04:24 PM // 16:24   #5
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will this be enough to populate Urgoz & Deep?
if so then /signed
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Old Sep 07, 2008, 05:55 PM // 17:55   #6
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Completely logical.
You are fighting for the sake of that faction, in that faction's territory.
They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons.
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Old Sep 07, 2008, 06:00 PM // 18:00   #7
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It makes good sense, since you are helping that faction, and it's a great idea. /signed
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Old Sep 07, 2008, 06:59 PM // 18:59   #8
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Quote:
Originally Posted by MithranArkanere
Completely logical.
You are fighting for the sake of that faction, in that faction's territory.
They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons.
As long as killing the boss gives you more than 250 faction after your first time. Completing dungeons in EotN for faction only is rediculous. For Urgoz/Kanaxai it should at least be 2500 faction.
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Old Sep 07, 2008, 07:08 PM // 19:08   #9
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An excellent idea, both to give another method of getting faction as well as repopulate those elite missions.

Retrofitting the Kurzick/Luxon priests to give bounties was a good move, and changing the mechanics in these two missions to match some of the EoTN bonuses would continue to improve Factions.
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Old Sep 07, 2008, 08:56 PM // 20:56   #10
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Quote:
Originally Posted by Arduinna
As long as killing the boss gives you more than 250 faction after your first time. Completing dungeons in EotN for faction only is rediculous. For Urgoz/Kanaxai it should at least be 2500 faction.
The quest reward would give the points, just like other Factions repeatable rewards.
2500 points should be quite enough in normal mode and 5000 in hard mode.
So the quest would be given inside the mission, and the reward would be given either in the mission outpost or the Town of the faction.
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Old Sep 08, 2008, 09:40 AM // 09:40   #11
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Heck why we never had something like this? Even though I've never went into the zones, but it couldn't sound more logical.

/signed.

But it should be a worthy amount of faction, not less than 3k faction, at least if it's planned to rebirth these places.
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Old Sep 08, 2008, 11:53 AM // 11:53   #12
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I really like the idea!!! I'm not going for those titles, but really want them statues for my hall^^
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Old Sep 08, 2008, 12:08 PM // 12:08   #13
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/signed again. It was posted a few times before, but never implemented.
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Old Sep 08, 2008, 12:49 PM // 12:49   #14
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If they put 1 faction per kill

GLF more for FF (in urgoz) right at the beginning, there's a huge mobs. around 50 factions for 1-2 mins. 1500-3000 factions/hours.
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Old Sep 08, 2008, 02:10 PM // 14:10   #15
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/signed

Before this could actually work it has be competitive with HFFF or players are going to opt out for the quicker solution.

An average player can make 12,000 at HFFF (2 minutes per run which is way conservative, most take close to 1 minute per run). I don't see this ever replacing HFFF as the main system used for Faction farming.
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Old Sep 08, 2008, 04:05 PM // 16:05   #16
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/signed

While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.
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Old Sep 12, 2008, 08:18 AM // 08:18   #17
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/signed for no reason really

Quote:
Originally Posted by HawkofStorms
People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.
Ye, its not like anyone plays this game for fun.
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Old Sep 12, 2008, 08:49 AM // 08:49   #18
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/Signed
Makes total sense and would help the casual player more in the way I can't stand the faction titles but if over time I could earn the rank 4 for HoM doing the elite areas I would be quite happy.
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Old Sep 12, 2008, 10:47 AM // 10:47   #19
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Quote:
Originally Posted by upier
Or add just an environmental effect that automatically triggers after you enter which awards you faction. No need for new NPCs.

/signed for the idea
Quote:
Originally Posted by MithranArkanere
Completely logical.
You are fighting for the sake of that faction, in that faction's territory.
They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons.
/sign for these two ideas I quoted.

Quote:
Originally Posted by HawkofStorms
/signed

While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.
So find a way to remove HFFF, since it is a semi-exploit (if you refuse to call it an exploit, then it's a semi-exploit). The best way would be to have the spawn points only triggered after the first person accepts the quests (before accepting, you cannot pre-run to those areas).

Doing everything that I quoted and "nerfing" HFFF with how I said should bring plenty of people back.

If it doesn't, I say, we need new gold craftable versions of the Greens from the chest and/or of the end-game canthan greens (since gold versions drop from those areas, why not a crafter that comes in after defeating Urgoz/Kanaxai, and why not have a crafter of their weapons?)
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Old Sep 12, 2008, 10:56 AM // 10:56   #20
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/signed. I really wish they would implement this, people have been requesting this for ages and it makes alot of sense.
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